Procedurally created rust texture. Created in Autodesk Maya using nothing but built-in multiple layered procedural textures, rendered in Mental Ray.
Example material for brushed copper, created procedurally in Maya, rendered in Mental Ray.
Example material for cherry wood, created procedurally in Maya, rendered in Mental Ray.
Reference image used to create the cheery wood material.
Procedurally created galvanized texture. Created in Autodesk Maya using nothing but built-in multiple layered procedural textures, rendered in Mental Ray.
Reference image used to create the galvanized material.
Class demonstration render to create crepuscular rays with a partiVolume Mental Ray network.
Example render to show global illumination for an interior using Mental Ray Physical Sun and Sky.
Example render of the same environment to show global illumination using Mental Ray with interior practical lighting.
A simple project that demonstrates Image Based Lighting using a High Dynamic Range image, with Final Gather and Global Illumination, with caustics. The idea here is to take a simple object and incorporate it in an environment.
An example of HDR image based ligting, with basic objects rendered with caustics as an example to show these effects. This was created for a class to demonstrate how to set up a scene to render caustics and global illumination, with nothing but image based lighting.
For the following few examples, this is the base model with three-point lighting before any texturing. One reason why lighting and textures appeal to me is that they can make relatively simple objects look detailed and come to life.
An example of using procedural textures, and utility nodes in Maya to create a unique visual and tactile texture on the simple base object.
Using the same base object, and combining other procedural textures, and utility nodes in Maya to create another variation.
Again, using the same base object, multiple Maya procedural textures as well as various utility nodes were used to create a more subtle texture.
Creating an HDR for image based lighting from a Maya scene. This simulates HDR light probe photography in a virtual environment.
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